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Augmented Reality with Kinect

You're reading from   Augmented Reality with Kinect If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694384
Length 122 pages
Edition 1st Edition
Languages
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Author (1):
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Rui Wang Rui Wang
Author Profile Icon Rui Wang
Rui Wang
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Toc

Playing the game


The last example in this chapter is to design a simple gameplay. We now have the interaction driven by Kinect, and fruit objects that intersect with handtrails, but we don't have any rules yet. The gameplay will specify how to win or lose the game and how to set challenges for the player to overcome. A good gameplay is the base of the playability of a game.

We have four rules for the Fruit Ninja game here to follow:

  • Our goal is to cut as many fruits as possible to earn higher scores.

  • The higher the points we earn, the faster and more in number the fruits appear.

  • The player has a life value (initially 100). The game finishes when it becomes zero.

  • If a fruit is not sliced, the life will be decreased by 5 points. If a bomb is sliced, the life will be decreased by 20 points.

And these rules will be implemented in the following section.

Adding simple game logic

Let's start now.

  1. We will declare the score and life variables, which will act as the very basic elements of the gameplay. And...

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