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Augmented Reality with Kinect

You're reading from   Augmented Reality with Kinect If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694384
Length 122 pages
Edition 1st Edition
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Author (1):
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Rui Wang Rui Wang
Author Profile Icon Rui Wang
Rui Wang
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Summary


We introduced how to emulate mouse cursors and some single and multitouch behaviors from skeleton inputs. This is useful for developing the user interface of a Kinect-based application, which is hands-free and can hardly benefit from common interaction methods.

Using gestures such as holding and swiping, it is now possible to add buttons, menu items, and other triggerable elements in our application and select them with definite and exclusive motions. And this will also help develop the graphics interface of the Fruit Ninja game in the next chapter.

Another important highlight of this chapter is the integration of Kinect inputs and applications without Kinect supports. We use the Windows system API to emulate mouse inputs in this chapter. But it is also suggested to make use of the TUIO protocol to be compatible with more multitouch applications in the future.

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