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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Setting up the project


This first version of the project will be a mobile app that simply lets you step through the instructions for changing a tire. Unlike the projects in the previous chapters, the first iteration of this project will not use AR. So, the Unity project setup is quite simple.

  1. Open Unity and create a new 3D project, and name it something like How to Change a Tire.
  2. Save the empty scene and name it Main.

Set the project for your target platform. We will assume Android for purposes of our discussion.

  1. Go to build settings via File | Build Settings.
  2. Switch Platform to Android.
  3. Add the current scene and press Add Open Scenes.
  4. Choose Player settings..., then set your Identification Package name (com.Company.Product) and Minimum API Level (Android 5.1).

If you are developing for iOS or Windows UWP instead, set the platform accordingly.

Note

At this point in the project we are not developing for AR, so you should not set the AR or Virtual Reality Supported settings, assumed previously in the...

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