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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Shutting down the application


Smartphones' batteries are very limited making mobile devices very sensitive to any background activities they run. Our previous application samples stayed alive after the user switched to another activity. This means that instead of respecting the Android activity lifecycle (http://developer.android.com/training/basics/activity-lifecycle) and pausing our application, we continued to waste precious system resources in the background. It's time we learnt how to handle the onPause() Android callback in our native code.

Getting ready

If you are not familiar with Android Activity lifecycle, refer to the developer manual: http://developer.android.com/training/basics/activity-lifecycle/index.html.

How to do it…

  1. An Android application does not have to implement all of the lifecycle methods. Our strategy for lifecycle management will be very simple; save game state and terminate an application once the onPause() method is called. We need to write some Java code to make...

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