Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

Arrow left icon
Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Introduction

This chapter explains how to port existing popular C/C++ libraries to Android using Android NDK. These libraries are widely used to implement feature-rich applications with graphics, sounds, and physical simulations entirely in C++. There is not much fun in simply compiling libraries. So, the parts related to FreeImage, FreeType, and Box2D provide minimal samples to demonstrate the functionality of each library. Audio and networking libraries are discussed in greater detail in the subsequent chapters. We will show you how to compile libraries and, of course, give some short samples and hints on how to start using them.

Typical caveats for porting libraries across different processors and operating systems are memory access (structure alignment/padding), byte-order (endianness), calling conventions, and floating-point issues. All the libraries described below address these issues quite well, and even if some of them do not officially support Android NDK, fixing this is just...

You have been reading a chapter from
Android NDK Game Development Cookbook
Published in: Nov 2013
Publisher: Packt
ISBN-13: 9781782167785
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image