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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Switching NDK toolchains

A toolchain is a set of tools that are used to build your project. A toolchain usually consists of a compiler, an assembler, and a linker. Android NDK comes with different toolchains—GCC and Clang—of different versions. It has a convenient and simple way to switch between them.

Getting ready

Look through the list of the available toolchains before proceeding. You can find all the available toolchains in the $(NDK_ROOT)/toolchains/ folder.

How to do it...

The parameter NDK_TOOLCHAIN_VERSION in Application.mk corresponds to one of the available toolchains. In NDK r9b, you can switch between three GCC versions—4.6, and 4.7, which are marked as deprecated and will be removed from the next NDK releases, and 4.8. And two Clang versions—Clang3.2, which is also marked as deprecated, and Clang3.3. The default toolchain in the NDK r9b is still GCC 4.6.

Starting from the NDK r8e, you can just specify clang as the value of NDK_TOOLCHAIN_VERSION. This option will select the most recent version of the available Clang toolchain.

There's more...

The toolchains are discovered by the $(NDK_ROOT)/build/core/init.mk script, so you can define your own toolchain in a folder named <ABI>-<ToolchainName> and use it in Application.mk.

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