Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

Arrow left icon
Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
Author Profile Icon Kyle Mew
Kyle Mew
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Introduction


These days, mobile devices are packed with sensors, often including a gyroscope, magnetic, gravity, pressure, and/or temperature sensors, not to mention the touchscreen. This provides many new and exciting options to interact with your user. Through the sensors, you can determine three-dimensional device location and how the device itself is being used, such as shaking, rotation, tilt, and so on. Even the touchscreen offers many new input methods from just the simple click to gestures and multi-touch.

We'll start this chapter by exploring touchscreen interactions, starting with a simple click and long-press, then move on to detecting common gestures using the SimpleOnGestureListener class. Next we'll look at a multi-touch using the pinch-to-zoom gesture with ScaleGestureDetector.

This book is meant to offer a quick guide to adding features and functionality to your own applications. As such, it focuses on the code needed. It's highly recommended that you spend some time reading...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image