Chapter 12: Producing Virtual Reality Content for WebGL
In the previous chapter, we explored the concept of game development for the native web and programmed an entire game using JavaScript and the HTML5 Canvas document type.
This chapter will focus on the Virtual Reality (VR) and WebGL glTF document types within Animate. Virtual reality is cutting-edge technology and Animate has its own take on this space using both panoramic and 360-degree VR concepts. We'll get an overview of the VR document type within the software and then move directly on to assembling our Virtual Reality environments with scenes and textures. Once these environments are established, we'll add in additional assets as part of each scene, animate them using the Asset Warp tool, which we first encountered in Chapter 9, Manipulating Warped Objects through Advanced Rigging, and write code to allow interaction with the user. Finally, we'll explore a panel in Animate specifically for testing and...