Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
OpenGL 4 Shading Language Cookbook
David Wolff
ISBN: 978-1-78934-225-3
- Compile, debug, and communicate with shader programs
- Use compute shaders for physics, animation, and general computing
- Learn about features such as shader storage buffer objects and image load/store
- Utilize noise in shaders and learn how to use shaders in animations
- Use textures for various effects including cube maps for reflection or refraction
- Understand physically based reflection models and the SPIR-V Shader binary
- Learn how to create shadows using shadow maps or shadow volumes
- Create particle systems that simulate smoke, fire, and other effects
Vulkan Cookbook
Pawel Lapinski
ISBN: 978-1-78646-815-4
- Work with Swapchain to present images on screen
- Create, submit, and synchronize operations processed by the hardware
- Create buffers...