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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Wrist bone twisting

A very common problem you might have with the rig is the exceptionally poor deformation of the wrist. While this can be fixed with shape keys, you may find that you are not able to use shape keys due to other limitations (pipeline, game engine, render engine, export/import restrictions, and so on). Figure 8.1 shows before and after adding a wrist twist:

Figure 8.1 – Wrist twist

Figure 8.1 – Wrist twist

In Figure 8.1, you can see that the top hand has terrible deformation at the wrist, while the bottom hand spreads the twist out along the forearm, just as our arms do.

The next screenshot shows how the bones are set up and the constraints used:

Figure 8.2 – Wrist twist setup

Figure 8.2 – Wrist twist setup

Let’s look at this in more detail.

The yellow bone is the IK target. The green bone is a new bone used for the wrist twist setup.

The green bone is parented to the forearm, with a Copy Rotation constraint targeting the hand at a...

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