Researchers at OpenAI have developed a system trained with reinforcement learning algorithms which is dexterous in-hand manipulation. Termed as Dactyl, this system can solve object orientation tasks entirely in a simulation without any human input. After the system’s training phase, it was able to work on a real robot without any fine-tuning.
Using humanoid hand systems to manipulate objects has been a long-standing challenge in robotic control. Current techniques remain limited in their ability to manipulate objects in the real world. Although robotic hands have been available for quite some time, they were largely unable to utilize complex end-effectors to perform dexterous manipulation tasks.
The Shadow Dexterous Hand, for instance, has been available since 2005 with five fingers and 24 degrees of freedom. However, it did not see large-scale adoption because of the difficulty of controlling such complex systems.
Now OpenAI researchers have developed a system that trained control policies allowing a robot hand to perform complex in-hand manipulations. This systems shows unprecedented levels of dexterity and discovers different hand grasp types found in humans, such as the tripod, prismatic, and tip pinch grasps. It is also able to display dynamic behaviors such as finger gaiting, multi-finger coordination, the controlled use of gravity, and application of translational and torsional forces to the object.
You can place a block in the palm of the Shadow Dexterous hand and the Dactyl can reposition it into different orientations. For example, it can rotate the block to put a new face on top.
According to OpenAI, this project completes a full cycle of AI development that OpenAI has been pursuing for the past two years. “We’ve developed a new learning algorithm, scaled it massively to solve hard simulated tasks, and then applied the resulting system to the real world.”
You can read more about Dactyl on OpenAI blog. You can also read the research paper for further analysis.
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