Creating a basic scene in Unity and adding objects
In this section, we will walk you through constructing the scene depicted in Figure 2.4, which integrates elements such as primitives, materials, prefabs, lighting, and imported assets.
Figure 2.4 – The basic scene we are going to create
By engaging with this step-by-step tutorial, you will develop a strong knowledge of these core concepts while assembling an aesthetically striking scene. Our initial task involves crafting a table using primitive shapes.
Building a table with primitives
Primitives, as the name suggests, are simple geometric shapes that form the building blocks for more complex models in our scene. Imagine a chair taking shape as a cube forms the seat, two cylinders become the sturdy legs, and two more cylinders morph into supportive back legs. The backrest is crafted from a plane, its size and placement perfectly complementing the seat and legs.
A table for our scene can...