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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

System requirements


WebGL is a web-based 3D Graphics API. As such there is no installation needed. At the time this book was written, you will automatically have access to it as long as you have one of the following Internet web browsers:

  • Firefox 4.0 or above

  • Google Chrome 11 or above

  • Safari (OSX 10.6 or above). WebGL is disabled by default but you can switch it on by enabling the Developer menu and then checking the Enable WebGL option

  • Opera 12 or above

To get an updated list of the Internet web browsers where WebGL is supported, please check on the Khronos Group web page following this link:

http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation

You also need to make sure that your computer has a graphics card.

If you want to quickly check if your current configuration supports WebGL, please visit this link:

http://get.webgl.org/

You have been reading a chapter from
WebGL Beginner's Guide
Published in: Jun 2012
Publisher: Packt
ISBN-13: 9781849691727
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