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Visual Studio 2013 Cookbook

You're reading from   Visual Studio 2013 Cookbook Understanding the latest features of Visual Studio can speed up and streamline your projects. And there's no better learning tool than this collection of focused recipes that gives you the fast, hands-on experience you need.

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Product type Paperback
Published in Mar 2014
Publisher Packt
ISBN-13 9781782171966
Length 332 pages
Edition Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Visual Studio 2013 Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Discovering Visual Studio 2013 FREE CHAPTER 2. Getting Started with Windows Store Applications 3. Web Development – ASP.NET, HTML5, CSS, and JavaScript 4. .NET Framework 4.5.1 Development 5. Debugging Your .NET Application 6. Asynchrony in .NET 7. Unwrapping C++ Development 8. Working with Team Foundation Server 2013 9. Languages Visual Studio Medley Index

Creating a shader using DGSL


Starting with Visual Studio 2012, Microsoft has added a new mechanism for building shaders, using a language called Directed Graph Shader Language (DGSL). This language can be used to create very complex shaders that are still easily understandable at a high level and are therefore more maintainable than shaders written in pure HLSL.

In this recipe, we'll create a shader that applies a texture to an object and colors it.

Getting ready

Ensure that you are running Windows 8.1 and start Visual Studio 2013, either one of the premium versions or Express version for Windows.

How to do it…

Create a shader by performing the following steps:

  1. Create a new DirectX App project by navigating to Visual C++ | Windows Store and give it a name of your choice.

  2. Right-click on the project, select Add | New Item, and then choose Graphics | Visual Shader Graph (.dgsl). Leave the name as the default one, Shader.dgsl, and click on Add.

  3. The shader will be added to the project and the design...

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