Chapter 4: UV Maps and Texture Baking
In the practical tutorials of Chapter 2, Having Fun with Modeling a Robot Drone Character, and Chapter 3, Let's Sculpt an Alien Plant!, you created a Robot Drone model and an Alien Plant model.
So far, these gray (untextured) models look great. Unfortunately, having these plain gray models on your virtual 3D movie set would not look that realistic, would it?
In order to make them look more real, first, we need to prepare the models so that they are able to receive textures and materials.
We will start by exploring some key concepts regarding textures and materials. Then, we will move on to learn about the concept of UV mapping.
After this, we will prepare our Alien Plants' shading and then go through the step-by-step process of UV mapping the model. We will do the same process for the Robot Drone model, but with some variations to our method since it is a mechanical model made up of multiple parts.
Once both Alien Plant...