Summary
In this chapter, you learned about the basics of 3D modeling and sculpting. You've also gained a thorough understanding of the most used 3D modeling and sculpting tools, as well as some of the modifiers that we will use in the practical exercises.
Additionally, this chapter serves as a handy reference for the hands-on tutorials in Chapter 2, Modeling a Robot Drone Character, Chapter 3, Let's Sculpt an Alien Plant!, and Chapter 4, UV Maps and Texture Baking.
In the upcoming chapters, we will put some of the knowledge that you've gained about 3D modeling and sculpting to good use. Let's have a brief look at what's ahead.
In the next chapter, you will jump right into a mechanical Robot Drone modeling exercise for your 3D movie. This exercise will provide ample practice for sharpening your 3D modeling skills.
In Chapter 3, Let's Sculpt an Alien Plant!, you will sculpt an organic-shaped Alien Plant, which will provide plenty of 3D sculpting practice.
See you in the next chapter!