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Unreal Engine 4.x Scripting with C++ Cookbook

You're reading from   Unreal Engine 4.x Scripting with C++ Cookbook Develop quality game components and solve scripting problems with the power of C++ and UE4

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789809503
Length 708 pages
Edition 2nd Edition
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Authors (3):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Stephen Whittle Stephen Whittle
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Stephen Whittle
William Sherif William Sherif
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William Sherif
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Table of Contents (16) Chapters Close

Preface 1. UE4 Development Tools FREE CHAPTER 2. Creating Classes 3. Memory Management, Smart Pointers, and Debugging 4. Actors and Components 5. Handling Events and Delegates 6. Input and Collision 7. Communication Between Classes and Interfaces: Part I 8. Communication Between Classes and Interfaces: Part II 9. Integrating C++ and the Unreal Editor: Part I 10. Integrating C++ and the Unreal Editor: Part II 11. Working with UE4 APIs 12. Multiplayer Networking in UE4 13. AI for Controlling NPCs 14. User Interfaces - UI and UMG 15. Other Books You May Enjoy

Introduction

AI includes many aspects of a game's NPC, as well as player behavior. The general topic of AI includes pathfinding and NPC behavior. Generally, we term the selection of what the NPC does for a period of time within the game as behavior.

AI in UE4 is well supported. A number of constructs exist to allow basic AI programming from within the editor, but we will be focusing on using C++ to program elements while touching on engine aspects when needed.

To make it easier to visualize our AI character and the interactions with the player, in this chapter, I will be using the C++ Third Person template:

While I would love to cover all aspects of working with AI in Unreal Engine 4, that could take a whole book of its own. If you are interested in exploring AI even more after reading this chapter, I suggest that you check out Unreal Engine 4 AI Programming Essentials,...

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