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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
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Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Chapter 9. Displaying Media in VR

In the previous chapters, we focused on creating real-time 3D media for VR, and spent a lot of time looking at player characters, interface elements, and building the world. Now, we're going to shift gears a bit and explore another important application for VR—displaying movies both on flat screens and in immersive environments.

VR is very good at this. Because it's possible to create a nearly infinite space within the headset, users can experience movies and media on enormous virtual screens with no distractions to take them out of the experience. These screens can take any shape as well. In addition to flat and curved screens, photos and movies of entire environments can be presented in a sphere surrounding the player so that they feel totally immersed in the space. In this chapter, we're going to learn how to create these things.

In particular, we will cover the following topics:

  • Displaying video on a virtual screen
  • Displaying video with stereo depth from...
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