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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Using an emissive material to light the scene


One of the first examples that we'll explore is a material – a lamp, to be precise – that is being used outside of its traditional comfort zone. This light-emitting object isn't going to rely on a light asset derived from one of the many different engine classes that are available to us—instead, we'll use a good, old material to do the job. We won't stop there though, as creating the material is actually not the difficult part. What's going to be tricky is getting the right results out of the light baking process, so we'll explore which settings we need to tweak there. All in all, we'll have access to a powerful way of faking and computing light which will come in handy in many different situations.

Let's start exploring one of them! Take a look at the following screenshot:

Getting ready

Even though we are going to be using some custom 3D models and textures in this recipe, this is just so we have something pretty to look at. If you want to use...

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