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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
Author Profile Icon Peter Newton
Peter Newton
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI 2. Creating Basic AI FREE CHAPTER 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

AI Sense


Let's start by bringing up Unreal Engine 4 and open our New Project window. Then, perform the following steps:

  1. First, name our new project AI Sense and hit create project.

    After it finishes loading, we want to start by creating a new AIController that will be responsible for sending our AI the appropriate instructions.

  2. Let's navigate to the Blueprint folder and create a new AIController class, naming it EnemyPatrol.

  3. Now, to assign EnemyPatrol, we need to place a pawn into the world then assign the controller to it.

  4. After placing the pawn, click on the Details tab within the editor. Next, we want to search for AI Controller. By default, it is the parent class AI Controller, but we want this to be EnemyPatrol:

  5. Next, we will create a new PlayerController named PlayerSense.

  6. Then, we need to introduce the AI Perception component to those who we want to be seen by or to see. Let's open the PlayerSense controller first and then add the necessary components.

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