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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

The XML save system


The next method that we learn under data management is saving and loading from an XML file. Saving and loading from an XML file allows you to get more details on how you save your data. An XML file is made up of tagged lines that allow you to load or save specific data for easier usage. Create a new C# script and name it XML_Save_System. Before we write the code to save and load to XML, we need to first create our XML files.

Creating our XML files

To create XML files, we use a program called Notepad++, a free-to-use text editor. Notepad++ is a handy tool to have for situations like these; you can download Notepad++ free of cost from http://notepad-plus-plus.org/.

When you open Notepad++, you should first select Language at the top of the screen and select XML. This will set the current document to use the XML language.

Next, we start adding our tags. First, we make the PlayerData XML file. Add these lines so that your XML file looks like mine:

The first tag or node that...

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