Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Chapter 8. Implementing Ragdoll Physics

In this chapter, we will apply physics to the female zombie character, creating an interesting death effect that can be used in the game.

Ragdoll physics is a method that involves a system of joints connecting weighted body parts used to create a real-time animation sequence.

Unlike, traditional keyframe animation that is created in external 3D software and imported to Unity, the ragdoll object will interact with forces within the game. This means that the enemy will fall to the ground in different ways based on the applied force and the scenery that it collides with.

In this chapter, you will learn to:

  • Demonstrate the use of Unity's Rigidbody and Joint components
  • Demonstrate the creation of a ragdoll from an existing character with the Ragdoll Wizard
  • Show the adjustment of collision objects to fit the character model
  • Add custom joints for parts of the rig not covered by the wizard
  • Set limits to approximate realistic joint rotation.

When the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image