Implementing the player's tank
Before writing the script for our player's tank, let's look at how we set up the PlayerTank game object. Our Tank object is a simple mesh with the Rigidbody
and Box Collider
components.
The Tank object is composed of two separate meshes, the Tank and Turret, with Turret being a child of Tank. This structure allows for the independent rotation of the Turret object using the mouse movement and, at the same time, automatically following the Tank body wherever it goes. Then, we create an empty game object for our SpawnPoint transform. We use it as a reference position point when shooting a bullet. Finally, we need to assign the Player tag to our Tank object. Now, let's take a look at the controller
class:
The PlayerTankController
class controls the player's tank. We use the W, A, S, and D keys to move and steer the tank and the left mouse button to aim and shoot from...