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Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
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Author (1):
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Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
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Toc

Chapter 5. Crowd Control

In this chapter, you will learn how to build large crowds into your game. Instead of having the crowd members wander freely, like we did in the previous chapter, we will control the crowds better by giving them directions on what to do. This material will be useful for a wide range of game use cases, such as planning soldier attacks by groups or directing flows of traffic in a car game.

In this chapter, you will learn about:

  • Crowd-steering behaviors
  • Using the Fame Crowd Simulation API to manage crowds
  • Exploring ANT-Op to create more goal-directed crowds
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