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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Improving the predictor: Hierarchical N-Gram


The N-Gram predictor can be improved by having a handler with several other predictors ranging from 1 to n, and obtaining the best possible action after comparing the best guess from each one of them.

Getting ready…

We need to make some adjustments prior to implementing the hierarchical N-Gram predictor.

Add the following member function to the NGramPredictor class:

public int GetActionsNum(ref T[] actions)
{
    string key = ArrToStrKey(ref actions);
    if (!data.ContainsKey(key))
        return 0;
    return data[key].total;
}

How to do it…

Just like the N-Gram predictor, building the hierarchical version takes a few steps:

  1. Create the new class:

    using System;
    using System.Collections;
    using System.Text;
    
    public class HierarchicalNGramP<T>
    {
        
        public int threshold;
        public NGramPredictor<T>[] predictors;
        private int nValue;
    }
  2. Implement the constructor for initializing member values:

    public HierarchicalNGramP(int windowSize)
    ...
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