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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – material witness


Currently, the models we're using are about as exciting as clipping your toenails over the sink. All three models are a dull, default gray. Let's change that by creating some custom Materials, and applying them to the models.

Tip

Out with the old

If you had eaten your Wheaties this morning, you may have noticed that when we imported the models, their Materials were imported as well. The Project panel has a folder called Materials in it, which includes the three drab, boring Materials that we currently see on our models. Unity will import the materials that we create for our models depending on the 3D software package we used. Since these three models were not given Materials in Blender, they came in with default gray Materials. Now's a good time to select the Materials folder in the Project panel and press the Delete key (command + Delete if you're on a Mac) to get rid of it. After confirming this action, the models turn pinky-purple. Don't worry—we'll...

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