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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – creating a font texture


First, let's create a custom font texture to display some GUIText showing the player how many times he's bounced the heart.

  1. Create a new GUIText object and call it Bounce Count. Follow the instructions in Chapter 7, Don't Be a Clock Blocker (in the Creating Font Texture and Material section) for creating a GUIText object and mapping a font material to it. This time, I chose a font called "Cajun Boogie" because it's ridiculous.

  2. Change the font size in the Font Exporter. I chose 45 pt for the font I chose—your mileage may vary.

  3. In the Inspector panel, set the Bounce Count transform position to X: 0.9 Y: 0.9 Z: 0 to place it in the upper-right corner of the screen.

  4. Choose Anchor: Upper Right and Alignment: Right from the GUIText component settings in the Inspector panel.

Now we have a fun on-screen GUIText GameObject to display the player's bounce score.

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