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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – designer to player. Come in, player.


Most people over the age of zero know how to play Tic Tac Toe, but just to be safe, let's rig up a down-and-dirty onscreen prompt to let the players know whose turn it is.

  1. Create a new GUI Text.

  2. Position it at 0,1,0 with a font size of 36.

  3. Rename it as Prompt.

  4. Store a reference to it in the GameLogic script:

    var XPiece:GameObject;
    var OPiece:GameObject;
    var currentPlayer:int = 1;
    var prompt:GUIText;
    
  5. Save the script.

  6. Select the GameLogic GameObject.

  7. Drag the Prompt GUIText GameObject into the prompt variable of GameLogic in the Inspector panel.

  8. Back in the GameLogic script, create a function, as follows, to show the players whose /turn it is:

    function ShowPlayerPrompt()
    {
      if(currentPlayer == 1)
      {
        prompt.text = "Player 1, place an X.";
      } else {
        prompt.text = "Player 2, place an O.";
      }
    }
    
  9. Call this function at the beginning of the game, and again after a move is made.

    function Start ()
    {
      ShowPlayerPrompt();
    }

    and later:

    function ClickSquare...
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