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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Read after thinking


One of the crucial pieces of information we're missing is which player's piece is inside each square. Thanks to the isUsed boolean, we know when a square has a piece in it, but we have no idea which piece it is. Keeping better track of which piece occupies which square is the first step to detecting a win condition.

isUsed isn't a very information-packed variable. By replacing it with an int, we can use it to store more valuable data.

In the Square script, replace this:

var isUsed:boolean;

with this:

var player:int;

In the logic check, change this:

if(!isUsed)

to this:

if(player == 0)

and remove this line from the OnMouseDown function:

isUsed = true;

Altogether, the Square script should look like this:

#pragma strict
var x:int;
var y:int;
var player:int;

var gameLogic:GameObject;

function Start () 
{
  gameLogic = GameObject.Find("GameLogic");
}

function OnMouseDown()
{
  if(player == 0)
  {
    gameLogic.GetComponent(GameLogic).ClickSquare(gameObject);
  }
}

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