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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – creating a spark material


It's looking pretty good, but in order to really pull off this spark effect, we should add a material to the Particle System. This material will be applied to all of the little round fuzzy particles in our system.

  1. Create a new material by either right-clicking/secondary-clicking in the Project panel and navigating to Create | Material, or by navigating to Assets | Create | Material in the menu.

  2. Name the new Material Spark. The sphere icon helps us remember that this is a Material. Consider dragging this new material into the Materials folder to keep your project organized.

  3. In the Inspector panel, choose Particles | Additive as the Shader type.

  4. Click on the Select button in the square swatch labeled Particle Texture (it should say None (Texture 2D) inside the square), and choose the texture labeled fire4 from the list. If you don't see it in the list, you may have forgotten to import the Particles assets package when you started your project. To rectify...

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