Time for action rides again – creating Font Texture and Material
Ha! I knew you couldn't resist. In order to change the font of this GUIText, we need to import a font, hook it up to a Material, and apply that Material to the GUIText.
Find a font that you want to use for your game clock. I like the LOLCats standby Impact. If you're running Windows, your fonts are likely to be in the
C:\Windows\Fonts
directory. If you're a Mac user, you should look in the/Library/Fonts/
folder. Stick with a .ttf (TrueType Font) if you want to have the most success.Drag the font into the Project panel in unity. The font will be added to your list of Assets. (Remember to create a
Fonts
folder to store it, if you want to keep your Project panel tidy).Right-click (or alternate-click) on an empty area of the Project panel and navigate to Create | Material. You can also click on the Create button at the top of the panel.
Rename the new Material to something useful. Because I'm using the Impact font, and it's going...