Summary
In this chapter, we explored the Unity MR technologies that streamline development and empower developers to create immersive MR experiences. We took a dive into the design principles of crafting a captivating boss room while setting up our physical space with Quest devices and configuring Unity’s MR template to suit our needs. Furthermore, we gained insights into leveraging AR planes and components to manipulate AR visual elements and spawn virtual objects dynamically within our environment.
Additionally, we honed our skills in creating interactive Prefab variants and integrating shooting mechanics to support core gameplay. By enabling players to collect and place modules into control console slots, we deepened the XR interactive potential of our game world. Bringing together all the various MR elements, we crafted a compelling MR gaming experience.
In the next chapter, we’ll see what it means to operate a published game by exploring Games as a Service...