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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Playing 360-degree videos on the surface of a 3D object

To play 360-degree videos on the surface of a 3D object, perform the aforementioned steps, but do not set the Skybox to video_m. Instead, set the material of the Mesh Renderer component of your 3D object to video_m:

Figure 15.54 – Setting the material for a Flipped Normal Sphere

This works for 3D objects with inverted normals, for example, a hollow 3D Sphere that you can look at from the inside. If you wish to try working with a hollow 3D Sphere with flipped normals, you can import the one we have prepared in the Unity package in the 15_03 folder on GitHub.

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