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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

The Update() method

The Update() method calls the RemoveAllBlips() method, which removes any old UI RawImage GameObjects of cubes and spheres that might currently be displayed. If we didn't remove old blips before creating new ones, then you'd see "tails" behind each blip as new ones are created in different positions – which could actually be an interesting effect.

Next, the FindAndDisplayBlipsForTag(...) method is called twice. First, for the objects tagged Cube, to be represented on the radar with the rawImageBlipCube prefab, and then again for objects tagged Sphere, to be represented on the radar with the rawImageBlipSphere prefab. As you might expect, most of the hard work of the radar is to be performed by the FindAndDisplayBlipsForTag(...) method.

This code is a simple approach to creating a radar. It is very inefficient to make repeated calls to FindGameObjectWithTag("Blip") for every frame from the Update() method. In a real game, it would be much better to cache all created blips in something such as a List or ArrayList, and then simply loop through that list each time.
You have been reading a chapter from
Unity 2021 Cookbook - Fourth Edition
Published in: Sep 2021
Publisher: Packt
ISBN-13: 9781839217616
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