At times, the content of the external resource files may need to be changed after the game compilation. Hosting the resource files on the web may not be an option. There is a method of manually storing and reading files from the Resources folder of the compiled game, which allows for those files to be changed after the game compilation.
The Resources folder technique works when you compile to a Windows or Mac standalone executables. The SteamingAssets folder technique works with these, and also iOS and Android devices. The next recipe illustrates the Resources folder technique, and then at the end we discuss how to use the StreamingAssets approach.