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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Planning navigation in several frames – time-sliced search

When dealing with large graphs, computing paths can take a lot of time, even driving the game to a halt for a couple of seconds. This could lead to ruining the overall experience, to say the least. Luckily enough, there are methods for avoiding that.

This recipe is built on top of the principles of using coroutines as a method for keeping the game running smoothly while finding a path in the background; some knowledge of coroutines is required.

Getting ready

We'll learn how to implement path-finding techniques using coroutines by refactoring the A* algorithm learned previously, but we will handle its signature as a different function.

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You have been reading a chapter from
Unity 2018 Artificial Intelligence Cookbook - Second Edition
Published in: Aug 2018
Publisher:
ISBN-13: 9781788626170
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