In this chapter, we will learn techniques for coordination and devising tactics:
- Handling formations
- Extending A* for coordination: A*mbush
- Introducing waypoints by making a manual selector
- Analyzing waypoints by height
- Analyzing waypoints by cover and visibility
- Creating waypoints automatically
- Exemplifying waypoints for decision making
- Implementing influence maps
- Improving influence with map flooding
- Improving influence with convolution filters
- Building a fighting circle