If you enjoyed this book, you may be interested in these other books by Packt:
Practical Game AI Programming
Micael DaGraca
ISBN: 978-1-78712-281-9
- Get to know the basics of how to create different AI for different type of games
- Know what to do when something interferes with the AI choices and how the AI should behave if that happens
- Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events
- Use animations correctly, blending one animation into another and rather than stopping one animation and starting another
- Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours
- Create Theta algorithms to the AI to find short and realistic looking paths
- Add many characters into the same scene and make them behave like a realistic crowd...