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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Adding a simple collision detection


When you're creating games or interactive environments, a common requirement is the option to detect collisions between objects. In the Adding a physics engine recipe, we use an external library to handle collisions (and other physics). This, however, is a rather heavy solution if all you require is the option to detect collisions. In this recipe, we provide a simple approach that you can use if you want to detect collisions without having to use an external library.

Getting ready

In this recipe, we use THREE.Raycaster to check for collisions. This object is provided by the standard Three.js distribution, so you don't need any additional libraries. We've provided a simple example that shows you how this recipe can be applied. For this, open the 07.06-add-simple-detection-collision.html example in your browser, and you will see something similar to what is shown in the following screenshot:

In this example, you can move the central cube around using the arrow...

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