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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Part 3:Optimizing the Online Experience

One of the core aspects of developing an application, especially a game, is to make the experience smooth and keep it without any hiccups or lag. When talking about games, which are real-time experiences, this is even more relevant. So, throughout this part of the book, we learn about the debugging and profiling tools necessary to assess potential bottlenecks and then we implement techniques to effectively optimize the network usage of the final project from Part 2.

This part contains the following chapters:

  • Chapter 10, Debugging and Profiling the Network
  • Chapter 11, Optimizing Data Requests
  • Chapter 12, Lag and Packet Loss Compensation
  • Chapter 13, Caching Data to Decrease Bandwidth
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