Setting up a hair shader for rendering
Once you have baked your hair simulation to cache, and you are happy with the way the simulation looks, it's time to add color and texture! In this section, we will focus on setting up a simple but effective hair shader to create realistic-looking hair renders.
Let's get started! Perform the following steps:
- Click on your character in the 3D Viewport to select it.
- Then, click on the Shading tab at the top of the 3D Viewport to switch to the Shading workspace section.
We need to create two shaders: one for the character and one for our hair particles. First, let's create a placeholder character shader that we can modify at a later stage.
- Just underneath the 3D Viewport in the Shading Workspace section, click on the New button to create a new shader.
- Give the shader a name by clicking on the default name at the top of the Shader Editor window. Let's call it
Character
.