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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Chapter 6: Financial App – Design

SwiftUI is a fantastic new way to build apps. SwiftUI is excellent on the iPhone and iPad but still has some way to go on the Apple Watch. Building apps for the iPhone and iPad using SwiftUI is most exciting to me. When I think of SwiftUI, I think of a blank canvas, and I can do whatever I want to design beautiful apps. Yes, some things are much harder to do in SwiftUI, but I find if you take the approach of I want to take a storyboard app and move it to SwiftUI, you might struggle a bit. The best approach with SwiftUI is to use all of the things that make SwiftUI great and build from there. Yes, SwiftUI has its flaws, and most things do, especially when they are new, but the more you play with SwiftUI, the more you will see that it is a great tool to use.

In this chapter, we will be working on the following:

  • Using SwiftUI to create graphics
  • Custom button styles
  • Custom forms
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