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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
Languages
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Adding watch data

A plist drives our data for this app. There is not much difference when you get data from a plist versus JSON. If I were building this app for the store, I would use a JSON feed. To make this easier, we are not going to do any of the data models together. Please open the chapter files, and you will see a folder called chapter assets, and inside of that folder, you will see Models, which will have all of the data we will need for this project. Drag and drop the files from the folder into your project now and make sure you have the extension selected.

Inside the Models folder, open the draft.plist file and you will see the following:

Figure 3.25

Figure 3.25

We have objects that we will use for our round data. We also have picks for each round, and each pick has prospect data:

Figure 3.26

Figure 3.26

Since what we will cover next is more about Swift rather than SwiftUI, I will skip breaking down the code I am writing for parsing...

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