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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Summary

In this chapter, we looked at the basics of SwiftUI, focusing on views and controls, shapes, and finally, view layout. We learned about how to add styles to our views and controls. This chapter served as a useful introduction; as we progress through the book, we will look at even more SwiftUI views and controllers.

In the next chapter, we will go a step further and build a watch app using SwiftUI. We will not be focused on the design of a specific app, but we will be focused on making sure we get better at understanding the basics. We covered a lot in this chapter, but we will see each of these views repeatedly throughout the book.

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