Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
SwiftUI Cookbook

You're reading from   SwiftUI Cookbook Discover solutions and best practices to tackle the most common problems while building SwiftUI apps

Arrow left icon
Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781838981860
Length 614 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Edgar Nzokwe Edgar Nzokwe
Author Profile Icon Edgar Nzokwe
Edgar Nzokwe
Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Using the Basic SwiftUI Views and Controls 2. Chapter 2: Going Beyond the Single Component with Lists and Scroll Views FREE CHAPTER 3. Chapter 3: Viewing while Building with SwiftUI Preview 4. Chapter 4: Creating New Components and Grouping Views in Container Views 5. Chapter 5: Presenting Extra Information to the User 6. Chapter 6: Drawing with SwiftUI 7. Chapter 7: Animating with SwiftUI 8. Chapter 8: Driving SwiftUI with Data 9. Chapter 9: Driving SwiftUI with Combine 10. Chapter 10: Handling Authentication and Firebase with SwiftUI 11. Chapter 11: Handling Core Data in SwiftUI 12. Chapter 12: Cross-Platform SwiftUI 13. Chapter 13: SwiftUI Tips and Tricks 14. Other Books You May Enjoy

Chapter 6: Drawing with SwiftUI

One of the strongest points of SwiftUI is that all the components are uniform, and they can be used in an interchangeable and mixed way, whereas in UIKit, intermixing labels, buttons, and custom shapes was a bit cumbersome. In this chapter, we'll see how to use the basic shapes offered out of the box by SwiftUI and how to create new shapes using the Path class. We'll see how simple and natural it is to deal with, extend, and use them with standard components such as text and sliders.

At the end of the chapter, you'll be able to create a view from a custom path, add a gradient to fill it or to act as a border, and will know how to write a Tic-Tac-Toe game using basic shapes.

In this chapter, we will cover the following recipes:

  • Using SwiftUI's built-in shapes
  • Creating a dashed border in SwiftUI
  • Drawing a custom shape
  • Drawing a curved custom shape
  • Using UIBezierPath with SwiftUI
  • Implementing a progress...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime