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Swift By Example

You're reading from   Swift By Example

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785284700
Length 284 pages
Edition 1st Edition
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Author (1):
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Giordano Scalzo Giordano Scalzo
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Giordano Scalzo
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Toc

Chapter 2. A Memory Game in Swift

After learning the fundamental parts of the language, and getting a basic introduction to creating a simple app with Xcode, it's now time to build something more complex, but by using the basics from the previous chapter. This chapter aims to show you how to structure an app, creating clean and simple code, and how to make it appealing to the user with nice colors and smooth animations.

Compared to the previous chapter, this chapter is more advanced because I think the best way to learn new concepts is to see them in a real app. One of the many ways to show content in an iOS app is by using UICollectionView, which is a component that lays the subcomponents as a flow of cell. A good introduction to UICollectionView can be found at http://nshipster.com/uicollectionview/.

You have been reading a chapter from
Swift By Example
Published in: Jun 2015
Publisher:
ISBN-13: 9781785284700
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