Adding a health crate
We have taken many steps to create our crate system. Now we can add our first crate: a crate in the GameScene
class that will award health points to the player. Follow these steps to wire up the heart crate:
In
GameScene.swift
, instantiate a new instance of theCrate
class as a property of theGameScene
:Â Â Â Â Â Â Â let heartCrate = Crate()
At the bottom of the
GameScene
ÂdidMove
function, add theheartCrate
to the node tree and call the function that makes it award a heart:       // Spawn the heart crate, out of the way for now       self.addChild(heartCrate)       heartCrate.position = CGPoint(x: -2100, y: -2100)       heartCrate.turnToHeartCrate()
Locate the
GameScene.didSimulatePhysics
function. Find the code that spawns the power-up star. We can add on to this code to spawn our heart crate randomly after some encounters. Add the following code below thestarRoll
conditional (new code in bold):Â Â Â Â Â Â Â // Each encounter has a 10% chance...