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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Optimizing hard-surface meshes

There are a few helpful tools we are going to introduce before getting into the optimization. The first tool is called vertex slide. Vertex slide allows us to slide a vertex along an edge. To use vertex slide, follow these steps:

  1. Double-tap G, and you should get a line going across your edge, like in Figure 8.2.
Figure 8.2 – Vertex slide initiated

Figure 8.2 – Vertex slide initiated

  1. You can now move this vertex along any of the edges that the vertex is connected to, as shown in Figure 8.3.
Figure 8.3 – The vertex sliding along the edge

Figure 8.3 – The vertex sliding along the edge

This will blend nicely into our second tool called Auto Merge. Auto Merge merges vertices that are within a certain distance of each other. You can enable Auto Merge in the Active Tool and Workspace settings, as shown in Figure 8.4.

Figure 8.4 – Enabling Auto Merge

Figure 8.4 – Enabling Auto Merge

This will allow us to use vertex slide to merge vertices together...

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