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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Topology on a Hard Surface

Now that we have some experience with retopology on an organic shape like our monkey man, we can look at topology on a hard surface model. Thankfully, it is not too different from our normal modeling with one major exception: normals on hard surface models are far more important.

We are going to use the same techniques on a hard surface as we did on our organic model. We will start by breaking the model into areas of detail. If the model is already made of multiple parts, this can be a good place to start.

In this chapter, we will be exploring the following subjects:

  • Normals on a hard surface
  • Retopology of the grip of a blaster
  • Retopology of the front shielding
  • Retopology of the front grip
  • Retopology of the barrel
  • Retopology of the main body of the blaster
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