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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Connecting the body parts together

For the chest, instead of just lines, we are going to use full faces. Because we have the sections already fully modeled, it can be helpful to visualize how the topology is going to react with full faces. Figure 6.37 shows what this looks like.

Figure 6.37 – Chest with full faces as guides

Figure 6.37 – Chest with full faces as guides

Again, these faces just outline the major shapes of the model, so that we can fill them in later. The filled-in model can be seen in Figure 6.38.

Figure 6.38 – The completely filled-in model without the legs

Figure 6.38 – The completely filled-in model without the legs

With that, we are almost done with the body. All that is left is to extrude the legs from the hip. All we have to do to achieve this is repeat what we did for the arms and finger:

  1. Extrude the mesh to each joint.
  2. Loop cut to get even quads.
  3. Then, inset the faces on the outside of the joint.

After extruding out the legs and using a shrinkwrap modifier as we did on...

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